|Jumpin' Jack Flash zipped (115 kB)|
Textfile (6 kB)
|My first try for a DM level (and the first published try at all!). It is small but has some obstacles ("Jumpin'") and many many teleports ("Flash") that teleport in a different way if you enter them in a different way. I designed the level with extensive jumping in mind, so you should play it with a source port capable of jumping, or you'll find the level useless. |
The textures are aligned I think, I spent hours on that...
It also includes a great (I think) new music by Johan Treptow and some new sounds, made possible by using and modifying .wav-files. I got the okay from
Kim of wavplace.com for explode.wav, 9mm.wav, wind.wav and multshot.wav
Dai of umWave for gate.wav and slurp.wav
and Nik of Superwavs for fall.wav
I hope it will be fun. If you are into fast fragging and telefragging, you should really give it a try.
But if you play it with not so many players, tactics come on strong.
Please tell me what you think of the level!
|These pics are from the final beta with some missalinged textures. |
This is fixed now.
|The screenies were taken either in ZDoom or in
Skulltag. The bots get a bit confused in my level :( |
But you should get Skulltag nevertheless as in other levels the bots really rock and the other features are plain great!
|bestofdm.wad||A really cool wad. My favourites are map 3, 6, 8, 11 and especially 12.|
With more players some of the others maps can really be fun, too.
So read more about it at Sven's site.
| The dwango series, along with loads of other great wads can be found @|
|Falconer really has collected many firstclass maps and is often hosting multiple servers at once. So check it out.|